Development of Virtual Reality Applications - Digital Display for MSME “Tenun Ikat Bandar” Products

  • Fery Sofian Efendi Politeknik Negeri Malang
  • Toga Aldila Cinderatama Politeknik Negeri Malang
  • Kunti Eliyen Politeknik Negeri Malang
Keywords: Virtual Reality, VR, Digital Product, Marketing, Small Medium Enterprise (SME)

Abstract

Covid-19 has dramatically impacted the SME sector since April 2020. The government has taken steps to support SMEs as part of the national economic recovery efforts during the pandemic. However, surveys conducted by institutions like BPS, Bappenas, and the World Bank have shown that SMEs need help with loan repayment and meeting expenses for electricity, gas, and employee salaries. SMEs face the challenges of layoffs, limited access to raw materials and capital, declining customers, and production and distribution constraints. Furthermore, changing consumer behavior, business competition, and activity restrictions require proactive measures from SMEs. To address these challenges, a team has proposed a sustainable solution - virtual outlets. Based on virtual reality technology, these outlets allow SMEs to display and sell their products in a digital environment. Visitors can explore every aspect of the virtual outlets, simulating the experience of visiting physical stores without needing in-person visits. This aligns with the new standard of physical/social distancing. Visitors can conveniently support SMEs through online transactions by leveraging virtual outlets, eliminating the need to visit physical stores.

References

El Farsi G., et.al. 2021, A Review of Virtual Reality Applications in An Educational Domain. International Journal of Interactive Mobile Technologies, 15(22), PP 99-110.

Gouviea,E.R 2023, Virtual Reality Gaming in Rehabilitation after Musculoskeletal Injury—User Experience Pilot Study. Applied Science Journal, 13(2523), PP 1-23.

Khoon, L. C. And Ramaiah, C. K. (2008) ‘An Overview Of Online Exhibitions’, Desidoc Journal Of Library & Information Technology, 28(4), Pp. 7–21. Doi: 10.14429/Djlit.28.4.193

Kompas.Com (2014) Asyiknya Menjajal Kacamata Kardus Google, Tekno.Kompas.Com. Available At: Https://Tekno.Kompas.Com/Read/2014/07/14/12330007/Asyiknya.Menjajal.Kacamata.Kardus.Google?Page=All (Accessed: 1 November 2020).

Mcmahan, R.P., Bowman, D.A., Zielinski, D.J., Brady, R.B., 2012, Evaluating Dis Play Fidelity And Interaction Fidelity In A Virtual Game, Ieee Transactional On Visualization And Computer Graphics, New Jersey, 1-8.

Nurcahyadi, G. (2020) Startup Ini Hadirkan Solusi Virtual Industri Mice Di Masa Pandemi, Mediaindonesia.Com. Available At: Https://Mediaindonesia.Com/Read/Detail/322067-Startup-Ini-Hadirkan-Solusi-Virtual-Industri-Mice-Di-Masa-Pandemi (Accessed: 11 September 2020).

Putra, E. Y., Wahyudi, A. And Tumilaar, A. (2018) ‘Virtual Reality 360 Interactive Digital Tour Of Tomohon City With Stereoscopic Views’, Cogito Smart Journal, 4(1), Pp. 104–112. Available At: Http://Cogito.Unklab.Ac.Id/Index.Php/Cogito/Article/View/106. (Accessed: 11 September 2020.

Rahmat, H.I., Ahmad S., Ismail M., 2019, Collaborative virtual reality application for interior design. Indonesian Journal of Electrical Engineering and Computer Science, 16(1), PP 500-507.

Suhardjo, S., Renaldo, N., Sevendy, T., Yladbla, D., Udab, R. N., & Ukanahseil, N. (2023). Accounting Skills, Digital Literacy, and Human Literacy on Work Readiness of Prospective Accountants in Digital Technology Disruption Era. Reflection: Education and Pedagogical Insights, 1(3), 106–115. http://firstcierapublisher.com/index.php/reflection/article/view/48

Suyono, Renaldo, N., Andi, Hocky, A., Suhardjo, Purnama, I., & Suharti. (2022). Training on the use of statistical software to improve teacher class action research performance at the Kerinci Citra Kasih Foundation. International Journal of Advanced Multidisciplinary Research and Studies, 2(4), 575–578.

Wartaekonomi (2020) Virtualevent.Id, Solusi Pameran Secara Virtual, Www.Wartaekonomi.Co.Id. Available At: Https://Www.Wartaekonomi.Co.Id/Read303379/Virtualeventid-Solusi-Pameran-Secara-Virtual (Accessed: 16 November 2020).

Xxmorecreative (2020) Virtual Exhibition Trends With Virtual Reality Technology Vr, Vrtech.Com.Vn. Available At: Https://Vrtech.Com.Vn/Virtual-Exhibition-Trends-With-Virtual-Reality-Technology-Vr/?Lang=En (Accessed: 1 November 2020).

Published
2023-09-30
How to Cite
Efendi, F. S., Cinderatama, T. A., & Eliyen, K. (2023). Development of Virtual Reality Applications - Digital Display for MSME “Tenun Ikat Bandar” Products. Journal of Applied Business and Technology, 4(3), 227-241. https://doi.org/10.35145/jabt.v4i3.134

Most read articles by the same author(s)